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AC41001 Graphics
Coordinator
Dr Iain Martin
Toggle Module Description
The unit covers three-dimensional, interactive, colour computer graphics. The two main aims of the unit are: To study the algorithms that underpin modern computer graphics. To provide experience in programming computer-generated images of 3D scences. The unit begins by looking at environments for writing modern graphics code and understanding how to create and render basic scenes. The theory of the graphics pipeline and shader coding is discussed at an early stage and revisited throughout the module with an emphasis of relating theory to practical examples. Some elementary theory from co-ordinate geometry is reviewed in order to understand more complex computer graphics algorithms that are used later. We then examine three-dimensional, colour and interactive graphics, along with animation techniques. As each topic is addressed, the underlying algorithms will be discussed, and their practical implementation will be described with practical programming experience through labs and assignments . A major objective of the unit is to provide students with first-hand experience of modern graphics programming
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Module Questions
The objectives of the module were made clear to me.
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The workload on the module was appropriate to meet the learning objectives.
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The module is well organised and running smoothly.
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The balance between theory and practical work is appropriate for this topic.
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